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Melee (game) : ウィキペディア英語版
Melee (game)

''Melee'' is a simple man-to-man combat boardgame designed by Steve Jackson, and released in 1977 by Metagaming Concepts.
== History ==
''Melee'' was designed by Steve Jackson, and was originally released in 1977 as MicroGame #3 by Metagaming Concepts. At the time Jackson was getting involved with ''Dungeons & Dragons'', but he found the various-sized dice irritating, and he found the combat rules confusing and unsatisfying, particularly the lack of tactics, so he designed ''Melee'' as something different.〔 Jackson had originally joined the Society for Creative Anachronism to gain a more visceral understanding of actual combat, and based ''Melee'' on his studies of the SCA.〔
When designing ''Melee'', Jackson saw the possibility to expand it into a full fantasy roleplaying game that could compete with ''D&D'', and thus, even before ''Melee'' was released, Metagaming started advertising that full RPG system, ''The Fantasy Trip''.〔 Jackson also put together the game system's magic rules, which were published as ''Wizard'' (1978), MicroGame #6.〔
Metagaming published MicroQuest #1, ''Death Test'' (1978), which was a short adventure for use with ''Melee'' or ''Wizard''.〔 Jackson planned for ''The Fantasy Trip'' to be released as a boxed set, but publisher Howard M. Thompson decided that the price was too high and so he split the product into four books: ''Advanced Melee'' (1980), which had the combat extensions to the ''Melee'' system, ''Advanced Wizard'' (1980), which had the magic extensions, ''In the Labyrinth'' (1980), which had the Games Master rules, and ''Tollenkar's Lair'' (1980), which was a GM adventure.〔
Jackson was unhappy with this change and left the company the same year and founded Steve Jackson Games.〔 Metagaming later released ''Dragons of Underearth'' (1982), a roleplaying game which was a cut-down version of ''The Fantasy Trip'', primarily based on the original ''Melee'' and ''Wizard'' rules.〔
Metagaming released a number of small games in zipper storage bags. The game came with a small empty hex map, counter sheet of men and monsters, and a 17-page rulebook.
After Metagaming went out of business, Steve Jackson's ''GURPS'' borrowed heavily from his first role-playing rule set ''The Fantasy Trip'', with strength, dexterity, intelligence (added in ''Wizard''), and a new ability, Health, being the primary abilities that determined in-game results.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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